Video abstract

Results: 429



#Item
81Computational neuroscience / Cybernetics / Video game development / Artificial intelligence / Windows games / Dynamic game difficulty balancing / Action selection / Artificial neural network / Machine learning / Spring Engine

Rapid Adaptation of Video Game AI Sander Bakkes, Pieter Spronck, and Jaap van den Herik A. Entertainment and Game AI Abstract— Current approaches to adaptive game AI require either a high quality of utilised domain kno

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:40
82Artificial intelligence / Control engineering / Fuzzy logic / Logic in computer science / Fuzzy control system / Timed automaton / Petri net / Control system / Finite-state machine / Emotion / Computational intelligence

Synthesizing Bots Emotional Behaviors through Fuzzy Cognitive Processes Giovanni Acampora, Member, IEEE, Fabio Ferraguto, and Vincenzo Loia , Senior Member, IEEE Abstract— Video games are one of the most significative

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
83Leisure / Mathematical logic / Video game development / Logic / Game design / Conceptual model / Metaphor / Simulation / Gameplay / The Trace / Knowledge representation and reasoning / Artificial intelligence

L UDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas Abstract— L UDOCORE is a logical “game engine”, linking game rules as reasoned about by game designers to t

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
84

SELF-CONFIGURING VIDEO-SENSOR NETWORKS Doros Agathangelou, Benny P.L. Lo, Jeffrey L. Wang and Guang-Zhong Yang* Abstract A growing demand on healthcare providers worldwide is the provision of long-term care for the elder

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Source URL: www.pervasive.ifi.lmu.de

Language: English - Date: 2005-05-19 10:21:42
    85

    WHAT VIDEO CAN AND CAN’T DO FOR COLLABORATION: A CASE STUDY Ellen A. Isaacs and John C. Tang SunSoft, Inc. ABSTRACT As multimedia becomes an integral part of collaborative systems,

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    Source URL: social.cs.uiuc.edu

    Language: English - Date: 2009-01-23 10:04:40
      86

      Saliency guided Wavelet compression for low-bitrate Image and Video coding Souptik Barua1 , Kaushik Mitra2 and Ashok Veeraraghavan1 Rice University, USA1 , Indian Institute of Technology Madras, India2 Abstract—We pro

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      Source URL: www.ece.rice.edu

      Language: English - Date: 2015-10-18 19:41:56
        87

        The Revolution Will be Uploaded: Vernacular Video and the Arab Spring By Peter Snowdon Abstract The vernacular online videos produced by the Arab revolutions constitute an unprecedented (though not unproblematic) histori

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        Source URL: www.cultureunbound.ep.liu.se

        Language: English - Date: 2014-04-16 09:27:18
          88

          VIDEO-DRIVEN ANIMATION OF HUMAN BODY SCANS Edilson de Aguiar, Rhaleb Zayer, Christian Theobalt, Marcus Magnor and Hans-Peter Seidel MPI Informatik, Saarbr¨ucken, Germany ABSTRACT We present a versatile, fast and simple

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          Source URL: people.mpi-inf.mpg.de

          Language: English - Date: 2007-03-18 07:26:53
            89

            FAST INVERSE SQUARE ROOT CHRIS LOMONT Abstract. Computing reciprocal square roots is necessary in many applications, such as vector normalization in video games. Often, some loss of precision is acceptable for a large in

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            Source URL: www.matrix67.com

            Language: English - Date: 2007-11-24 06:47:36
              90

              Hacking Video Conferencing Systems Moritz Jodeit (n.runs AG) Abstract High-end videoconferencing systems are widely deployed

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              Source URL: www.jodeit.org

              Language: English - Date: 2015-01-09 09:22:44
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